• Pixel Challenge

    The greatest digital creation competition in Canada

    April 5-7, 2018 | The Terminal | Québec City

  • Pixel Challenge

    48 hours to create a video game, an animation short film or a sound design piece

    What is Pixel Challenge?

    A competition for creators of the digital era

    Pixel Challenge is an international video game, animation and music & sound design competition that takes place in Québec City, April 5-7, 2018. Participants have 48 hours to shine and show what they are made of!

     

    Pixel is a proud collaborator of Semaine Numérique de Québec

    #SNQuebec17

  • 2017 - Categories & Judges

    One Challenge, four categories and judges who are experts in their fields

    Video game pro category

    Editors will be there !

    Find your team and strategize to win the grand prize !

    Video game student category

    Are you game?

    Find your team, register and wait patiently for the theme !

    Animation

    3D, 2D, it's your choice !

    48 hours to create an animation short film? Yes it’s possible !

    Music & Sound design

    The sounds and the music, it makes all the difference !

    Some novelties for this category. Stay connected to learn more !

    Avec un parcours ayant touché l'animation, la conception de jeux vidéos et d'applications mobiles, mon rôle à Loto-Québec touche à la recherche de nouveaux marchés autant qu’à l’exploration et au prototypage de produits potentiels.   Établir des liens avec différents domaines et communautés innovantes du Québec occupe une place importante de mon quotidien, de manière à identifier sur le terrain certaines tendances et occasions d’affaires pertinentes pour l’organisation.

    Judge - Video Game Pro Category

    Patrick Healey

    Innovation

    Loto-Québec

    Maxime Carrier started working in the video game industry 17 years ago in 1999. He first started his career working as a programmer for Behaviour Interactive and Beenox. After being a programmer for a few years, he decided to change his career and became a game and level designer at Sarbakan, which led him to eventually become the department’s director. In 2007, he helped to develop Cégep Limoilou’s ACS Program for video game conception, for which he is still teaching today. He also took part in the “École nationale en divertissement interactif” committee. In 2011, he came back to Beenox as a Design Director. Over the many years Maxime has been in the industry, he has helped to develop more than fifty games on multiple platforms, specifically the Skylanders franchise. Anyone would be glad to have him on their team seeing that he has much to offer due to his diversified experience in the game industry.

    Judge - Video Game Student Category

    Maxime Carrier

    Studio Design Director

    Beenox

    Eric Lessard oeuvre dans le domaine de l'animation depuis plus de 20 ans. Il a travaillé pendant 9 ans chez Dreamworks Animation sur des productions prestigieuses tel que Antz, Shrek 1,2,3 et Madagascar 1,2 à titre d'animateur et de superviseur. À son retour au Canada, il s'est joint à l'équipe de Animation Mentor à titre d'enseignant et par la suite il prendra le rôle de directeur d'animation sur le film Sarila. Depuis 5 ans maintenant, Eric occupe le poste de directeur de l'animation chez Squeeze à Québec. En 2016, il a fondé la compagnie "Animation Critique" et offre un service de critique en ligne pour tous ceux et celles qui désirent améliorer leur niveau d'animation. "Animation Critique" regroupe des Pros de l'animation tel que Pablo Navarro, Jeffrey Joe et Darryn Posen, tous trois directeur d'animation. "Animation Critique" et ses Pros sont heureux de faire parti du Pixel Challenge 2017, venez nous rencontrer !

    Judge - Animation

    Éric Lessard

    Founder/Owner

    Animation Critique

    Michel Labrecque, Vice-président exécutif et associé de Peak Média, a débuté sa carrière comme concepteur sonore dans l’univers radiophonique en 1997. En 2001, il co-fonde à Montréal une entreprise qui deviendra Peak Média. En 2015, il revient s’installer dans sa région d’origine pour l’expansion de son entreprise dans le très dynamique quartier Saint-Roch. Il a à son actif la production de plus d’une centaine d’habillages radio, la création de milliers d’effets sonores et la réalisation de plusieurs musiques originales pour la radio et la télé, diffusés partout dans le monde. À travers les années, Peak Média a multiplié les acquisitions et s'est bâti une forte réputation Internationale. Aujourd’hui spécialisée en création sonore, musique originale et post-production multiplateforme, l’entreprise compte sur une équipe solide de plus de 40 employés et pigistes dans ses bureaux de Montréal, Québec et Paris.

    Judge - Music & Sound Design

    Michel Labrecque

    Executive Vice-President

    Peak Media

    Justin Berenbaum brings over 20 years of business development experience to the video game industry with an emphasis on emerging markets. His career spans international business development, sales, customer support, game development, strategy and licensing for video game developers and publishers and technology companies.

    Judge - Video Game Pro Category

    Justin Berenbaum

    Head of Publishing & Business Dev.

    Team 17 Digital

    Marie-Ève Vignola a commencé sa carrière en 2007 en concevant une tonne de jeux web. Elle a, par la suite, joint les rangs d’Ubisoft Québec afin d’assurer la vision créative de plusieurs jeux F2P, mobiles et en participant à 3 titres de la série Assassin’s Creed. Aujourd’hui, c’est à titre de Lead Game Designer qu’elle donne vie à plusieurs jeux mobiles et jouets technos innovateurs au sein de Frima Studios. Marie-Ève s’implique aussi activement dans la formation de la relève en enseignant au collégial et en participant à plusieurs comités de développeurs.

    Judge - Video Game Student Category

    Marie-Ève Vignola

    Lead Game Designer

    Frima Studio

    Pablo Navarro is an Animation Director, Director and Senior Character Animator. He started his career at a very young age, as an autodidact. Professionally speaking his first job into animation was final line inker, after that he jumped little by little by all the positions within a production, until he became a lead animator and animation director.  This gave Pablo a complete understanding of the whole animation process, a powerful tool that you can see in his work.  Pablo’s approaches animation from two different sides, one very technical, where all the principles come together to help in the creation of movement, and another that involves acting and psychology. Like Pablo says “we have to manipulate the minds of the viewer to make them feel what we want them to feel”.  He has worked in a great number of feature films, mostly within Europe, as a Senior character Animator, and Animation Director. The most relevant are El Cid the Legend, Nocturna, Asterix and the Vikings, Planet 51, Donkey-xote among many others.  He has worked also in countless commercials and short films.  Besides all this, Pablo is developing an animation feature film project of his own, from an original idea created by him.

    Judge - Animation

    Pablo Navarro

    Animation Director/ Animation Critique Pro

    Sauvage.tv / Animation Critique

    Simon est un passionné de son et de musique depuis son très jeune âge. Il se passionne aussi pour les jeux vidéo et les arts visuels. Il décida donc de réunir ses passions et d'en faire un métier. Après avoir gradué du cours de Création et Montage sonore au Campus Notre Dame de Foy en 2011, il lança l'entreprise SilverJack Studio, dont il est co-fondateur, pour y exercé son art.   Depuis ses débuts, il accomplit une multitude de projets auprès de la communauté indépendante des jeux vidéo et d'animation, dont Squeeze Studio Animation de Québec. Il a eu la chance de travailler avec des compagnies à travers le Canada, de Vancouver à Halifax en passant par Toronto, Kitchener et bien sûr Montréal et Québec. Il continue d'agrandir son territoire en traversant les frontières et travaille avec des compagnies de Chicago, de Paris et de Londres.   Nous pouvons, entre autres, entendre son travail dans le jeu récemment sorti Kôna du studio Parabole.  Il  fut aussi le concepteur sonore de PewDiePie Legende of the Brofist qui fut pendant un temps numéro un des ventes sur l'App Store. Il travaille présentement sur la conception sonore de plusieurs jeux vidéo, dont leur sortie est prévue pour 2017 et 2018.   Il est aussi le fondateur de Mechanical Wave, une plateforme de vente internet d'effets sonores, qui lui permet d'atteindre davantage de gens avec son art.

    Judge - Music & Sound Design

    Simon Lacroix

    Cofounder and Sound Designer

    SilverJack Studio

    Zach Huntley is a 19 year video game industry veteran who has worked for or with Nintendo, SEGA, LucasArts, Ubisoft, Activision, Capcom, Unity, Square-Enix, CyberConnect2, etc. in a variety of roles ranging from Game Design to PR to Business Development. Currently Zach is running his own business in Japan (Kakehashi Games) that was created to help western game developers release their games in Japan, Korea, and China under their own name.   Since the start of 2016 Kakehashi Games has already helped release 29 games on PS4, Vita, Steam, iOS, Android and will start working with Nintendo Switch titles very soon as well. To date we have already worked with such famous indie titles as The Banner Saga 1 and 2, Job Simulator, THUMPER, Salt and Sanctuary, Enter the Gungeon, Mercenary Kings, Moon Hunters, Jotun and others.

    Judge - Video Game Pro Category

    Zach Huntley

    Business Manager and Founder

    Kakehashi Games

    Samuel-Alexandre Bourret has over 15 years experience in HR and general management. During his career, he has managed several projects regarding labor relations and negotiations, team-building initiatives, mobilization strategies, organizational restructuring, and recruitment. Part of the industry since 2009 he has participated in several mobile and console projects. He is the current Studio Director for Sarbakan.

    Judge - Video Game Student Category

    Samuel-Alexandre Bourret
    Studio Director

    Sarbakan

    I am based in Cape Town, South Africa and am the animation director for the Games Division of Triggerfish Animation Studios. I have 13 years experience and have worked on a number of film and television projects like the “Lion Of Judah”, “Jungle Beat” and “StickMan”.   I also got to spend 18 months developing and teaching an animation course for a school in Norway, great country!   At the beginning of 2016 I made the transition into the Games industry which has been an awesome challenge!   One of my favourite things about directing is helping animators create work that they can be proud of.

    Judge - Animation

    Darryn Posen

    Animation Director / Animation Critique Pro

    Triggerfish Animation Studios / Animation Critique

    I have been in the game audio industry for about 8 years now, working 4 years with Somatone Audio Interactive and then striking off to found my own company, Power Up Audio. Since forming Power Up Audio, we have gone on to create audio for over 80 independent and AAA games. We have been nominated for the Independent Game Festival’s Audio awards for three titles (Crypt of the Necrodancer, Phonopath, and Darkest Dungeon), and have worked on award nominated games since. 

    Judge - Music & Sound Design

    Jeff Tangsoc

    Studio Director

    Power Up Audio

    Some 20 years ago, I started out in the industry as an editor for Germany's premier Amiga print magazine, Amiga Joker... which sank in 1996. I continued writing for the same publisher until it closed down in 2001. Annoyed by these constant setbacks, I decided to turn to the dark side of the industry. I joined Koch Media, a company that was beginning to dabble in PC and video games in the early 2000s (when not a single joystick or gamepad could be found in the whole building). Officially a producer and product manager, I was also in charge of reviewing, evaluating and (usually) rejecting new game projects and proposals. As the years went by, I focused on this more and more, now I'm doing it exclusively.  I hate giving nice developers bad news, but someone has to do it.  I like food.

    Judge - Video Game Pro Category

    Markus Ziegler

    Head of Evaluation

    Koch Media GmbH

    Jonathan Bédard has over eleven years of experience in the video game industry, notably as Game Designer and Association Director – Presentation at Ubisoft Quebec City. Over the years, he worked on many games, including Assassin’s Creed Syndicate, Assassin’s Creed Black Flag and Might & Magic – Duel of Champions. Jonathan makes a point of sharing his passion and extensive experience to the future generation of developers, as Game Design teacher at Cégep Limoilou. It will be Jonathan’s first experience as judge for the Pixel Challenge and he can’t wait to see what the participants are made of!

    Judge - Video Game Student Category

    Jonathan Bédard

    Association Director - Presentation

    Ubisoft Québec

    A 20 year industry veteran, Brian currently oversees the Developer Relations Group at Sony Interactive Entertainment of America. Prior to joining Sony, Brian held various positions at industry leaders Electronic Arts, Eidos, and Crystal Dynamics. He has contributed to high profile projects that include the Medal of Honor franchise, Road Rash, Soul Reaver, and Gex.

    Judge - Video Game Pro Category

    Brian Silva

    Sr. Manager of Developer Relations

    Sony Interactive Entertainment America

    François Taddei est un passionné des jeux vidéo, qui œuvre dans le domaine depuis 25 ans. Après avoir été conseiller de jeux dans un commerce de Québec, il s’est fait connaître comme chroniqueur et animateur pour une variété de médias. Il s’est joint à Beenox en 2004, où il a occupé les postes de responsable des communications, concepteur de jeux et concepteur en chef. Il a œuvré sur des franchises telles que Spider-Man, Skylanders et Call of Duty. Il enseigne également la culture du jeu vidéo au niveau collégial. En 2016, il s’est mérité un Active Vision Award pour sa contribution et son implication au sein d’Activision.

    MC of Pixel Challenge Award Ceremony

    François Taddei

    Lead Designer and Spokesperson

    Beenox

  • 2017 - Prize

    Money, money, money !

    Video game PRO category

    $5000

    2016 winners

    Super Sarbakan Bros!

    Who knows, your team could be the next winners

    Video game Student category

    $2 500

    2016 winners

    French Frogs!

    Who knows, your team could be the next winners

    Animation

    $2 500

    2016 winners

    Pixel' Chill!

    Who knows, your team could be the next winners

    Music & Sound Design

    $2 000

    2016 winners

    Simon Chartier &

    Louis-Étienne Payer

    Who knows, you could be the next winner

    Video Game

    Arcade

    $500

    None has won this prize yet. This is a brand new prize for the 2017 edition of Pixel Challenge.

    Music & Sound Design

    $500

    Jean-François Racine was the 2016 winner of the SiverJack prize. Will you be the one this year?

  • Programme

    What, when and where...

    Rules, regulations & general info

    Because sometimes the chaos has to be organized

     

    Don't forget to pair up with a sound designer. Download the list of participants HERE

    Parental consent form

    Only if you are not 18 years old by April 6th, 2017

    The Prizes and the Judges

    For the curious mind who likes to have all the information in one document

  • Our partners

    Thank you! Because without you, this wonderful event would not be possible.

  • 2017 Winners

    Pixel Challenge 2017 theme : The challenge of limited space

    Video Game PRO category - Loto Québec prize

    BKOM Studios

    Video Game - Student Category

    Ubisoft Québec prize

    Red Pineapple

    Video Game - Arcade Category - Sarbakan prize

    French Frogs

    Animation Short Film Category - Canada Media Fund prize

    Kokoro et les Corinettes

    Sound Design of an Animation Short Film - Peak Media prize

    Emily Laliberté

    Music of an Animation Short Film - Peak Media prize

    Jason Létourneau

    Sound Design of a Video Game - Peak Media prize

    Xavier-Charles Fecteau

    Music of a Video Game - Peak Media prize

    Jean-François Racine

    Music & Sound Design - SilverJack prize

    Philippe Grant

  • Follow us, or contact us, or both

    We usually respond within 24 hours and often much faster

    Facebook

    Twitter

    Vimeo

    LinkedIn

    Email

  • Pixel Challenge

    April 5-7, 2018 | The Terminal, Port of Québec | Québec City

    Terminal - Port of Québec,
    84 Dalhousie Street, Québec, QC
  • Other events organized by Pixel

    No, Pixel Challenge is not our only event !

    Pixel Animation

    Masterclass, films & networking activities

    Pixel Animation will inspire you with its high end masterclasses. It can also boost you career by helping you meet the right people from the animation and VFX industry. It would not be complete without the animation film portion of the event presented at Cinéma Le Clap. Tempted ?

    Cartoon Connection

    International co-productions

    Cartoon Connection combines half a day of conferences with key actors from Europe and Canada and approximately 1000 one-to-one meetings between European, Canadian and Latin American animation professionals.

  • THE team

    To infinity and beyond

    Louis

    Does almost everything

    Managing Director

    Micheline

    Does everything and more

    Logistics Director